A downloadable game

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Available December 1st.

Autor: Tom Martín 

Music : Joss 

Tester : Vida Extra Retro, Javi Ortiz, Juanje Juega y Alberik 

Thank you very much to everyone who in some way has collaborated and helped make this game possible.

Important:

In this game we compete against the clock; Each life lost subtracts three units of time, so the most important thing will be to try to advance through each screen as quickly as possible without losing too many lives. The "restart" key allows us to start the same screen without a time penalty. When we reach the last 10 time units, there will be no time penalty for losing lives.

What can kill us:

  • Falling from great heights (pink border)
  • Spikes, lava , poison darts and own bullet (red border)
  • Enemies (yellow border)

Objects:

  • Levers: When touched, they activate old gears that cause changes on the screen. Sometimes they can be reactivated and sometimes not. It is not advisable to shoot them.
  • Stone blocks: Can be dragged; The cracked ones break easily and sometimes avalanches occur.
  • Floors: Some may be slippery
  • Water: Softens falls.
  • Key: Useful if a door is closed.
  • Ammunition: Valuable refill for our revolver.

Enemies:

  • Skeletons, ants, and piranhas: Move from left to right, vulnerable to bullets.
  • Wasps: Fly across the screen, die from your shots, but this makes them more aggressive. Maybe they calm down if they manage to sting you once or several times.
  • Spirits: Invulnerable to your shots.
  • Spiders: Can be used as an elevator by climbing on their abdomen, but stay away from their lethal jaws. Bullets stun them.

Tips:

  • All screens can be completed without shooting, so it is highly advisable not to waste ammunition and use it where it really saves a lot of time and energy.
  • Many screens have additional exits, which are useful because when we lose a life, we start the screen where we entered last time. So sometimes, overcoming certain obstacles or enemies only needs to be done once if you exited and entered the right place.
  • Plan the screens well and don't go in blindly; many of them have multiple solutions, and sometimes it's easier than it seems at first.


History:

I'll narrate some events that occurred not too long ago. Although the memories are clear in my mind, expressing them will be challenging due to the unconventional nature of these experiences. I know that for you, readers, believing them will be even more difficult than writing them is for me.

I only hope to plant a reasonable doubt in your minds, however small, before you accuse me of being a liar without further consideration.

I won't reveal my name, as I don't think it's necessary. Besides, my credibility would be questioned, and I don't want to lose the hard-earned good reputation that I have.

The incredible events I'm about to relate took place in the summer of 1933 when I was working on an assignment from my government: mapping some newly discovered islands in the middle of nowhere a few weeks earlier.

The archipelago consisted of a group of indeterminate islands, separated by several miles.

It was the third day of work in truly arduous conditions. Part of the equipment, including measurement devices, fuel, and provisions, was lost due to a series of errors and bad luck. The heat, humidity, mosquitoes, and fevers were beginning to affect most members of the expedition.

I thought a break with my beloved Supermarine S.6B seaplane wouldn't hurt. After just 40 minutes of flying northwest, I spotted a small island that didn't appear on our maps. It was covered in vegetation and high cliffs, an example of unexplored wild beauty.

I decided to fly over it, and on a second pass, I could barely make out some structures trying to stand out from the dense, tangled foliage where they were located. Next to them, a lake that seemed ideal for landing.

"But who could resist," I thought, "exploring ruins that may have gone untouched by any human for centuries or even millennia isn't an everyday opportunity."

And here begins the implausible part of my story. The building was immense. Who could have built such a massive temple in such a remote place? Although abandoned, its state of preservation was acceptable. In front of me, a visible entrance to the interior...

That's how I found myself in the first chamber, stranded and not understanding how the entrance I had just come through seconds ago had disappeared. Maybe I stepped on a trigger or perhaps due to a dark force, but the door had suddenly vanished, blocked by several-ton stones.

All I could do was move forward in search of another way out. What I discovered there is totally inexplicable, even insane. Every time I left a chamber and returned, all the objects broken or displaced by me returned to their original state and location. It was as if I couldn't leave any trace of my presence there.

Moreover, I knew I wasn't alone. I heard footsteps, clicks, moans, and other indescribable noises around me. My suspicions were confirmed soon...

A hostile fauna spread throughout the area. Giant bugs! Wasps, tarantulas, and ants the size of a person moved among the shadows, waiting for the opportunity to attack me. My revolver was effective against wasps and ants, but my bullets barely stunned the spiders.

Besides, I didn't have much ammunition, and I learned that shooting wasn't always the best option; wasps became more aggressive if I killed one of their companions, and tarantulas could be used as elevators as long as I stayed away from their jaws.

To make matters worse, the place was full of cliffs and traps carefully arranged to eliminate unwanted visitors. I had to use all my ingenuity to avoid them, move debris, and activate springs to advance in rooms that seemed impassable at first.

As I delved deeper into the place, the experiences I lived became increasingly surreal: skeletal guards wandering, vengeful spirits flying, and lava spouting through the floor crevices...

In addition to all this, I realized that my time was limited. No one knew where I was, help would never come, so I couldn't stop. There was no time for regrets; I had to keep moving forward, and quickly...

















StatusReleased
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
Authortomasiano74
GenrePlatformer
Tags2023, brave, isa, Puzzle-Platformer, ZX Spectrum

Download

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Isa_Brave.tap 49 kB

Comments

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How to get past the repeating screens ?? Do you have to go through them a certain number of times ?

Even if they are repeated, they are solved differently and may take you to different places.

Regards

Nice looking game, any chance of a credit for my Magnetic font? https://damieng.com/typography/zx-origins/magnetic/

Hola amigo Tomasiano! Acabo de adquirir tu nuevo juego, para mi el primero de 2024. Mi enhorabuena, te ha quedado chulisimo y espero que te salgan muchos mas como este y podamos seguir disfrutando de nuestra maquina y nuestro hobby. Un abrazo tio

Muchas gracias Darkside! Lo cierto es que ya estoy preparando un segundo juego y espero que te guste aún más que este :)

Yo también ante todo soy jugador y la verdad es que esta maravillosa maquina todavía me está dando y me dará mucha diversión.

Un abrazo.

Hey I love this game !
However I'm stuck at a screen :( Can you tell me how to progress please ? 

Hello, thank you very much for playing, you have already solved many screens. Here is a video with your request. Greetings and I hope you like my next game.

ohhhhhh that's how !!
thank you so much :D

En primer lugar enhorabuena por este primer juego! Has puesto el listón muy alto para continuar (esperamos que así sea) tu andadura en esto del ZX DEV. En cuanto al juego, es precioso, con un alto nivel de detalle gráfico y una música que acompaña genial a nuestra aventura y con una dificultad que al principio asusta pero que más tarde la dominamos. Lo dicho, felicidades y a por el siguiente!!!

Muchísimas gracias por tu comentario y sobretodo por el tiempo que dedicaste a probarlo, gracias a ti el juego ha mejorado notablemente, estoy tremendamente agradecido.

Saludos

Nice but pretty hard game! Our German-language review can be found in our recorded livestream starting at 05:32:39. Subscription to our YouTube or Twitch channel is welcome. 🙂

(+1)

Thank you very much!!!

Belleza de gráficos, difícil como su PM...pero un gran trabajo, muy cuidado. Gracias por el regalazo.

Gracias a ti  :) 

Un saludo

Fantástico juego. La ambientación es estupenda, tanto en el grafismo de las pantallas como en la banda sonora.

Las distintas formas de interaccionar con los objetos del escenario son muy imaginativas, dotando al juego de gran originalidad, lo cual es muy difícil de conseguir hoy en día.

El diseño de niveles está muy cuidado en cuanto a la exigencia necesaria para pasar las pantallas, pero la dificultad está muy bien dosificada.

Un juego lleno de detalles y con mucho que enseñar a los que nos gusta perpetrar juegos.

Es de lo mejor que he visto últimamente. 

¡Enhorabuena!

Muchas gracias, me alegro que te guste, le puse mucho mimo a los detalles y me llena de satisfacción ver que ese trabajo lo hayas podido percibir. Mil gracias

Now this was good solid fun, here is my tribute...

Hello! You have completely grasped the essence of the game, you have to go slowly understanding the challenges. Very well played. Greetings and thanks

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Hard as nails but good game anyway. Thank you !

You are a very skilled player, very good first game, reserve the bullets for the complicated enemies and use the spiders by climbing on them and you will surely advance much faster. Greetings!

Really well done!

Thanks a lot, I'm glad you like it. Greetings

Excellent thank you! ;-)

Thanks to you, I hope you have fun playing. Greetings

Nice game!

Nicely played! Great first game! Remember that we can stomp on the spiders from above. Greetings!

Deleted 144 days ago

Good game, thank you. I also added it to my November's new ZX Spectrum games video too.

Thank you very much, from now on I will follow you to learn about all the updates you publish. Greetings.

Un lanzamiento interesante, muchas gracias por el trabajo 👏 

La dificultad es muy alta por las muertes al pixel, especialmente en las primeras partidas. Se ve que se ha cuidado la distribución de los elementos en las pantallas, aunque eso no quita que el diseñador tenga muy malas intenciones 😅 Al menos se va avanzando un poco más en los intentos sucesivos.

¿Se podría saber cuantas pantallas hay que superar en el juego?

(+1)

Hola! Gracias por tu comentario!

Es cierto :), la dificultad es algo elevada, se ha buscado compensarlo con un gran número de vidas disponibles :)  Usa los disparos sabiamente y no enfades mucho a las avispas, recuerda que las arañas se pueden usar de ascensor. Muchas gracias por jugar

Son 36 pantallas sin contar que en algún momento se debe pasar por la misma pantalla o volver sobre nuestros pasos..

Saludos!